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Snowboard Terms
you might want to know about!
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A | B | C |
D | E | F |
G | H | I |
J | K | L |
M | N | O |
| P | Q | R
| S | T | U | V
| W | X | Y | Z |
A
Air-to-Fakie
Any trick in the halfpipe where the wall is approached riding
forwards, no rotation is made, and the snowboarder lands riding
backwards.
Alley-oop
A term used to describe any maneuver in the halfpipe where one
rotates 180 or more degrees in an uphill
direction; that is, rotating backside on the frontside wall or
rotating frontside on the backside wall.
Alpine Snowboarding
This term is most often used to describe riding a directional
carving board with hardboots and plate bindings. Since there is
no such thing as Nordic or cross-country snowboarding it is not
used to describe snowboarding in general.
Andrecht
A rear handed backside handplant with a front handed grab.
Asymmetrical Sidecut
Snowboard sidecut design in which the toe edge and heel edge have
different sidecut radii. In shifted asymmetrical sidecut boards
the center of the heel sidecut radius is shifted farther back
than the toe side radius in order to compensate for the center
of weight distribution which differs between toe and heel edges.
B
Backside
The backside of the snowboard is the side where the heels rest;
and the backside of the snowboarder is the side to which his/her
back faces.
Backside Air
Any air performed on the backside wall of the halfpipe.
Backside Rotation
A rotation in which your back the first thing to cross the vector
in which you're traveling. i.e. clockwise for a regular-footer,
and counter-clockwise for a goofy-footer.
Backside wall
If you ride straight down the pipe the backside wall is the wall
that your back faces.
Bail
A term used to describe crashing or falling. e.g. "He bailed
and landed on his head."
Banked Slalom
A slalom race course in which the turns around the gates are set
up on snow banks. Originated at Mount Baker, Washington where
the course is set through a ravine.
Baseless Bindings
Snowboard bindings without a base plate. Thus, one's boots are
in direct contact with the top of the snowboard and are as close
to the snow as possible. Some people say it gives them a better
"feeling" of the snow and terrain beneath the board;
hence, better control. Other say it's a silly sales gimmick.
Beat
A term used to describe something that is not good. e.g. "It's
pretty beat that we have to shape the pipe all day."
Bevel
The degree of angle to which the edges of a snowboard are tuned..
Blindside
A term given to any rotation where the snowboarder has oriented
themselves "blind" to their takeoff or landing and must
stretch to look over their shoulder. Such a technique usually
increases the difficulty. (e.g. A backside alley oop air in the
halfpipe is often harder than a frontside alley oop air because
it is blindside).
Boarder Cross Competition
A race course in which gates have been set up through an obstacle
course. It is a snowboarding version of a Motocross. Racers run
head to head, usually in heats offour or six, over various jumps
and banked turns.
Boned
A term used to explain the emphasis of style in a trick.
In other words, if someone "boned out a method" they
would grab hard and create an emphasis of the maneuver such that
his/her legs or arms may appear extended or stretched to a maximum
degree. To "Bone" means to straighten one or both legs.
Bonk
The act of hitting a no-snow object with the snowboard (e.g. A
tail bonk could be hitting a picnic table with the tail of the
snowboard).
Boost
A term used to describe catching air off of a jump. e.g. "He
boosted ten feet out of the halfpipe."
Burger Flip
A halfpipe trick in which the rider performs a switch 180 to late
McTwist. One approaches the backside wall riding fakie, rotates
180 degrees in the air, and then reenters the pipe while doing
a McTwist. Invented by Todd Richards.
Bust
A term used the same as the verb "to do" only with more
emphasis. e.g. "He busted a huge air over that tree."
C
Caballerial (Cab)
A halfpipe trick which begins fakie, spins 360 degrees, and lands
riding forward. Named after skateboarding guru, Steve Caballero.
Also see Half-Cab and Gay Twist.
Camber
When a snowboard is placed on a flat surface, the center portion
of the board is raised and it rests only on the tip and tail.
This curvature in the snowboard effectively aids in turning. Camber
is measured by looking at the amount of space between the center
of the base and the flat surface on which it rests.
Canadian Bacon Air
The rear hand reaches behind the rear leg to grab the toe edge
between the bindings while the rear leg is boned.
Cant
A term used to describe the angle at which either foot is positioned
medial or lateral from a vertical axis. In other words, how much
angle beneath your feet from side to side bends your knees together
or apart.
Cap Construction
Snowboard construction in which the top sheet wraps around to
the steel edges. Provides increased torsional stiffness over a
traditional top sheet and is of a simpler and cleaner cosmetic
design because it does not require sidewalls.
Centered Stance
Mounting the bindings on a snowboard such that there is the same
distance between the tail and the rear binding as the nose and
the front binding. This allows the board to be ridden backwards
and forwards with similar control.
Chatter
When the snowboard vibrates unnecessarily. Usually this happens
at higher speeds and through turns. Racers are always trying to
reduce chatter in their boards so they can stay in control.
Chicken Salad Air
The rear hand reaches between the legs and grabs the heel edge
between the bindings while the front leg is boned. Also, the wrist
is rotated inward to complete the grab.
Coping
A reference to the edge of the lip which runs the length of a
halfpipe wall. Borrowed from pool coping.
Corduroy
When a snowcat freshly grooms a trail it will leave a finely ridged
surface. Corduroy is usual very nice for laying out clean turns.
Corkscrew
A term used to describe a very fast and tightly performed rotation,
either free riding or in the halfpipe. A term used to describe
any rotation which is off-axis.v
Crail Air
The rear hand grabs the toe edge in front of the front foot while
the rear leg is boned.
Crater
A term used to describe a crash or fall. e.g. "He fell off
the lift and cratered into a snow bank."
Crippler Air
An inverted aerial where the snowboarder performs a 180 degree
flip. In other words, the athlete approaches a halfpipe wall riding
forward, becomes airborne, rotates 90 degrees, flips over in the
air, rotates another 90 degrees, and lands riding forward.
Crossbone Method Air
A Method Air where the back leg is boned. See Method Air.
Crooked Cop Air
Free riding version of the mosquito air. See Mosquito Air.
Cruiser Run
What you call making a relaxed and mellow run on a fairly smooth
trail.
D
Dampening
The technique of reducing vibration of the snowboard in order
to increase handling at high speeds. Some boards have a dampening
material such as rubber laminated into the snowboard. As an alternative,
some racers attach various materials to the topsheet.
Delaminate
When the layers in your snowboard come apart. It usually happens
from crashing, long term use, or a defect in the snowboard.
Detune
The process of "unsharpening" the edges of the snowboard.
Most people detune the edges around the nose and tail so they
don't catch in the snow.
Directional Stance
Having a stance on a snowboard which allows one to ride differently
in one direction than the other. In otherwise, your feet may be
situated so that riding forwards is easier than riding backwards.
Disaster
A halfpipe lip trick where one lands with the coping perpendicular
to the snowboard. Originated in skateboarding when skaters would
land on the coping and allow their skateboard trucks (axle) to
hang-up. With no trucks it's really not a disaster, but we'll
call it that anyway.
Double Grab
Doing two separate tricks while in the air. One goes off of a
jump, grabs the board one way, then grabs it in another way, then
lands.
Double Handed Grab
Simultaneously grabbing the snowboard with both hands while in
the air.
Duckfoot
A term used to describe stance angles with toes pointing outward
like a duck.
E
Effective Edge
The length of metal edge on the snowboard which touches the snow;
it is the effective part which is used to make a turn. Therefore,
it does not include the edge of the tip and tail.
Eggflip
An Eggplant where the athlete chooses to flip over in order to
re-enter the pipe instead of rotating 180 degrees. Thus, this
trick is performed forward to fakie......or switchstance (fakie
to forward).
Eggplant
A one handed 180 degree backside rotated invert in which the front
hand is planted on the lip of the halfpipe wall.
Elgeurial (BFM)
An invert where the halfpipe wall is approached fakie, the rear
hand is planted, a 360 degree backside rotation is made, and the
rider lands going forward.
Eurocarve
A term used to describe a certain mode of riding in which the
rider makes large and hard carving turns; usually riding high
on the edge and leaning the body parallel to the ground. Certain
equipment may also be associated with the eurocarver such as hard
shell boots, plate bindings, and certain clothing. The style was
popularized by Peter Bauer and Jean Nerva, two of the best slalom
racers ever.
Extruded Base
P-tex base of a snowboard which is formed by extrusion of sheets.
It is of lower quality, doesn't hold and absorb wax very well,
and is less durable.
F
Fakie
A term for riding backwards. See also Switchstance.
Fall Line
The path of least resistance down any given slope, the direction
that gravity would pull you.
Fat/Phat (slang)
Used to describe how exceptional something is like a "Phat
Air" might be a really styled out trick as well as being
"large", that is, very high.
50/50
To slide with the board parallel to the coping. Also see Grind.
540 Air (a.k.a. five)
The snowboarder rotates 540 degrees in the air and lands riding
fakie. In the halfpipe, the rider approaches the wall riding forward,
rotates 540 degrees, and lands riding forward.
Flail
A term used to describe riding badly and out of control. e.g.
"He flailed off the jump and hit a tree."
Flat Bottom
The area in a halfpipe between the two opposing transitional walls.
Flatland
Term used to describe tricks performed on a flat slope without
obstacles. (e.g. nose slide, blunt slide, tail wheelie, etc...)
Flex
Term used to describe the stiffness and pattern of how a snowboard
flexes. i.e...stiff, medium, soft.
Flow
If someone gives you free product, they "flowed" you
some stuff. a.k.a. Bro-form.
Flying Squirrel Air
Bending at the knees and grabbing the heel edge of the snowboard
with both hands; the front hand near the front foot, and the rear
hand near the rear foot.
Forward Lean
The angle of degree to which the highbacks of soft bindings, (or
the boots of plate bindings), keep your ankles bent in a forward
leaning position.
Freeriding
Snowboarding on all types of terrain for fun...no contests, no
halfpipe, no gates, no rules, etc...
Freestyle Snowboarding
The kind of snowboarding which is mostly associated with riding
the halfpipe, but which may also be used to describe any type
of snowboarding which includes tricks and maneuvers.
Fresh Fish Air
The backside version of the Stale Fish. See Stale Fish.
Front Hand
The hand closest to the nose of the snowboard. In other words,
the left hand for regular footers and the right hand for goofy
footers.
Front Foot
The foot mounted closest to the nose of the board
Frontside Air
A true Frontside Air is performed on the toeside wall of a halfpipe
with a grab to the toeside edge between the feet. A frontside
air can be any air performed on the toeside wall of the halfpipe.
Frontside Rotation
Rotating the direction your front heel points.
Frontside Wall
The wall that your toes point to when you're riding straight down
a halfpipe. For goofy-footers it's the left wall, for regular
footers it's the right.
G
Gap Jump
A jump constructed with empty space in-between the takeoff and
the landing. Not clearing the gap usually has detrimental consequences.
Gay Twist
A Caballerial which includes a grab. See Caballerial.
Goofy Footed
Riding on a snowboard with the right foot in the forward position.
Grab
To grab either edge of the snowboard with one or both hands.
Grind
To slide with the board parallel to the coping. Also see 50/50.
(This is not a snowboard trick but we put it in here anyway.)
Grommet (Grom)
Another name for a small, young snowboarder. Especially one who
is very "in" to snowboarding.
H
Haakon Flip
An inverted switch 720. A halfpipe trick in which the rider approaches
the backside wall riding fakie and rotates in the backside direction
while going upside down. Invented by Terje Haakonsen.
Half-Cab
Cannot be performed in the halfpipe. It is the freeriding version
of the Caballerial in which one rotates 180 degrees from fakie
to forward off of a straight jump. Also see Caballerial
and Gay Twist.
Halfpipe
A snow structure built for freestyle snowboarding. It consists
of opposing radial transition walls of the same height and size.
Snowboarders utilize the halfpipe to catch air and perform tricks
by traveling back and forth from wall to wall while moving down
the fall line. The following are some recommended dimensions:
Measurement
Inclination 20 degrees
Length 110 meters
Width wall to wall 15 meters
Height of walls 3 meters
Transition radius 2 meters
Vertical 20 centimeters
Rollout deck width 1 meter
Drop in height 3 meters
Handplant (Backside)
A 180 degree handplant in which both hands or the rear hand may
be planted on the lip of the wall and the rotation is backside.
Handplant (Frontside)
A 180 degree handplant in which the front hand is planted on the
lip of the wall and the rotation is frontside.
Handplant (Layback)
A 180 degree handplant in which the rear hand is planted on the
lip of the wall behind the take off point and the rotation is
frontside.
Hard Boots
Footwear designed for use in carving and racing. Boots are stiff
and may use hard plastics to provide maximum support. Similar
to alpine ski boots.
Head Wall
When a road cuts across a ski run it creates a flat spot on the
hill; which also makes a good place to catch air.
Heel
Drag/Overhang
If the bindings of a snowboard are mounted so that the heel hangs
off the edge, the heel may drag, catch in the snow, and cause
one to slide out while turning.
Heel Edge
A snowboard has two different edges. The heel edge is the one
at which the heels rest.
Heelside Turn
A turn made on your heelside edge.
High Back Bindings
A binding system which includes a highback component that extends
perpendicularly from the board, lies flat against ones calf, and
provides support, especially for edging and turning on the heel
edge.
Highway
A large groove that forms across the flat bottom and/or up the
wall of a halfpipe. Usually it forms on the first hit of both
sides of the walls where everyone is riding in the same place.
Ho Ho
An old-school general term given to any two handed handplant.
Hole Pattern
The current standardized hole patterns for snowboard bindings
are one of two types, four hole and three hole. The majority
of snowboard companies use four hole.
Hucker
One who throws himself/herself wildly through the air and does
not land on his/her feet.
I
Iguana Air
The rear hand grabs the toe edge near the tail. Made famous by
Damian Sanders.
Indy Air
A true "Indy Air" is performed backside with the rear
hand grabbing between the bindings on the toe edge while the rear
leg is boned. Done correctly the board will be even over high
than the riders head.
Insert
A piece of metal with a threaded hole. It is laminated into a
snowboard in order to screw the bindings to the board.
Invert
A trick where the head is beneath the level of the board and the
snowboarder balances on one or two hands.
Inverted Aerial
A maneuver where the snowboarder becomes airborne and upside down
at any given moment.
Inverted 180
See Crippler.
Inverted 540
See McTwist.
Inverted 720 (720 McTwist)
An inverted aerial where the snowboarder performs a 720 degree
rotational flip. In other words, the snowboarder approaches the
wall riding forward, becomes airborne, rotates 720 degrees in
a backside direction while performing a front flip, and lands
riding faki.
J
Jam
Session Halfpipe Competition
An event where all competitors are allowed to ride the halfpipe
continuously during one allotted amount of time.
The top winners are chosen by judges who watch the jam session
and decide who is the best.
J-Tear
An invert where the athlete rotates roughly 540 degrees in a frontside
direction while planting one or both hands on the lip of the wall.
Invented by Mike Jacoby.
Japan Air
The front hand grabs the toe edge in front of the front foot(mute),
both knees are bent, the rear leg boned, and the board is pulled
to the level of the head.
Jib
The act of riding on something other than snow, i.e. rails, trees,
garbage cans, logs.
K
Kink
When riding halfpipes or other jumps, one may come into contact
with various abnormal and not smoothly transitional surfaces.
These kinks cause problems when trying to ride over them.
L
Lame
A term used to describe when something is not good. e.g. "This
really lame guy cut me off in the lift line.
Late
A term used to describe incorporating something into a trick just
before its' completion and landing, i.e. a Method to Late 180
would mean doing a method air and at the last possible second
rotating 180 degrees and landing fakie.
Leash
A retention device used to attach the snowboard to the front foot
so that it doesn't run away.
Lien Air
The front hand grabs the heel edge and the body leans out over
the nose. Named after skateboarder Neil Blender. (Lien is Neil
spelled backwards).
Lien Method Air
A cross between a Method and a Lien.
Lip
The top edge portion of the halfpipe wall. See Coping.
Lip Trick
Any trick performed on or near the lip of the wall of the
halfpipe.
M
McEgg
An invert where the athlete plants the front hand on the wall,
rotates 540 degrees in a backside direction, and lands riding
forward.
McTwist
An inverted aerial where the athlete performs a 540 degree rotational
flip. In other words, the athlete approaches the halfpipe wall
riding forward, becomes airborne, rotates 540 degrees in a backside
direction while performing a front flip, and lands riding forward.
Named after skateboarder Mike McGill.
Melonchollie Air
The front hand reaches behind the front leg and grabs the heel
edge in-between the bindings while the front leg is boned.
Method Air
The front hand grabs the heel edge, both knees are bent, and the
board is pulled to level of the head.
Miller Flip
An invert where the halfpipe wall is approached riding forward,
the front hand is planted, a 360 degree frontside rotation is
made, and the rider lands riding fakie.
Misty Flip
An inverted backside 540 performed off of a straight jump. It
is the straight jump version of the McTwist.
Therefore the approach is riding forward and the landing is fakie.
Mosquito Air
A halfpipe trick in which the front hand reaches behind the front
leg and grabs the heel edge between the bindings. The front knee
is then bent to touch the board tuck knee style.
Mute Air
The front hand grabs the toe edge either between the toes or in
front of the front foot.
N
900
Air (a.k.a. nine)
The snowboarder rotates 900 degrees in the air and lands riding
fakie. In the halfpipe, the rider approaches the wall riding forward,
rotates 900 degrees, and lands riding forward.
Nollie
Much like an Ollie only you spring off of your nose instead of
your tail. See Ollie.
Nollie Frontflip
Springing off of the nose while going off of a jump and leaning
forward, allows you to do a frontflip.
Nose
The front tip of the snowboard.
Nose Bonk
To hit an object with the nose of the snowboard.
Nose Grab Air
The front hand grabs the nose of the snowboard.
Nose Poke Air
Any maneuver where you bone your front leg and "poke"
the nose of the snowboard in a direction away from your body usually
while grabbing, i.e. Indy Nose Poke Air.
Nose Slide
To slide along the ground or an object solely on the nose of the
snowboard.
Nuclear Air
The rear hand reaches across the front of the body and grabs the
heel edge in front of the front foot.
O
Ollie
A method to obtain air without a jump by first lifting the front
foot then lifting the rear foot as you spring off of the tail.
First invented in skateboarding by Alan Gelfand, (Ollie was his
nickname).
180 Air
The snowboarder rotates 180 degrees in the air and lands riding
fakie. In the halfpipe, the rider approaches the wall riding forward,
rotates 180 degrees, and lands riding forward.
P
Pack
A term used to describe a crash or fall. e.g. "He packed
into that snow bank and broke his leg."
Palmer Air
A kind of method where the grab is near the nose, the board is
pulled across the front of the body, and the nose is pointed downward.
Named after Shaun Palmer.
Phillips 66
An invert where the athlete approaches the halfpipe wall riding
fakie, plants the rear hand on the lip of the wall while doing
a "front flip" and lands in the transition riding forward.
Named after skateboarder Jeff Phillips.
Pipe Dragon
A grooming machine invented by Doug Waugh that shapes the walls
of a halfpipe. It has a transitionally shaped cutting arm which
is towed behind a snowcat.
Plate Binding
A binding system in which hard shell boots, similar to those used
in downhill skiing, are attached to the board by a flat "plate."
Similar to ski bindings. However, most snowboard binding are non-releasable.
Poach
If the Halfpipe is closed, or the powder field is roped off...
and your rode it anyway... you poached it.
Polyurethane Injection Construction
More common in lower-priced snowboards, this snowboard construction
is made by injecting Polyurethane foam into a mold to comprise
the core. These snowboards are usually lighter than wood
core boards but are also less durable and lose flex and camber
after a hard season of riding.
Pop Tart
Airing from fakie to forward in the halfpipe without rotation.
Poseur
One who pretends to be something one is not.
Pro Jump
A drop off built on a race course which is usually two to four
feet in height.
Q
Quadratic Sidecut
Sidecut design shape which is based on a quadratic formula; rather
than the arc of a circle. Simply, this design allows for camber
and board flex to be integrated into the board design.
Quarterpipe
A halfpipe with only one wall. In other words, a snow sculpted
shape which contains a transition and a vertical, and is used
as a jump to catch air
R
Rail
There are two rails on a snowboard; each comprised of a sidewall
and an edge.
Railing
A term used to describe making fast and hard turns. e.g. "He
was railing around that turn before he slid out."
Rail Slide
To slide the rails of the snowboard onto almost anything, other
than a flat slope. Some good rail sliding surfaces include: fallen
tree branches/logs, the coping of a halfpipe, a picnic table.
Reaction Injection Molding (RIM)
Snowboard construction in which a wood core is placed into a mold,
and resin is injected into the mold around the core. These boards
are very durable and efficient to make, but are sometimes a little
heavy.
Rear Hand
The trailing hand closest to the tail of the snowboard. In other
words, the right hand for regular footers and the left hand for
goofy footers.
Rear Foot
The foot mounted closest to the tail. A regular-footers right
foot and a goofy-footers left foot.
Regular Footed
Riding on a snowboard with the left foot in the forward position.
In other words, the left foot is closest to the nose, furthest
from the tail, and in between the right foot and the nose.
Revert
To switch from riding fakie to forward, or from forward to fakie,
usually while the snowboard is still touching the ground.
Rewind
A term used to describe any maneuver where a rotation is initiated,
stopped, and its' momentum reversed.
Roast Beef Air
The rear hand reaches between the legs and grabs the heel edge
between the bindings while the rear leg is boned.
Rocker
The opposite of camber. Some early snowboards were built with
rocker, presumably for riding in powder.
Rocket Air
The front hand grabs the toe edge in front of the front foot (mute)
and the back leg is boned while the board points perpendicular
to the ground.
Rodeo Flip
An inverted frontside 540. Off of a straight jump, it feels like
doing a backflip and landing riding fakie. In the halfpipe, it
is more like performing a 540 degree rotation which is inverted
and off-axis.
Rolling down the windows
A phrase used to describe when someone is caught off balance and
they rotate their arms wildly in the air to try and recover.
Rollout Deck
The very top horizontal portion of the halfpipe wall where one
can stand and look into the halfpipe. Also used as a walkway in
order to hike to the top of the halfpipe.
Running Length
The length of the base of the snowboard which touches the snow.
S
Sad Plant
A term used to describe any handplant where the front leg is boned
for style.
Sandwich Laminated Construction
Snowboard construction which is the most labor intensive and therefore
the most expensive to make. Can use either foam or wood core and
usually provides the lightest weight and most lively flex.
Seatbelt Air
The front hand reaches across the body and grabs the tail while
the front leg is boned.
Segmented Edges
Steel edges which do not form one or two solid pieces around the
edge of the snowboard. Snowboards with segmented edges usually
have many pieces around the nose and tail. They are less durable,
but easier to replace than solid steel edges.
Session
A name for a certain interval in which one snowboards. e.g. "That
was a good halfpipe session, but the powder session was even better."
720 Air (a.k.a. seven)
The snowboarder rotates 720 degrees in the air andlands riding
forward. In the halfpipe, the rider approaches the wall riding
forward, rotates 720 degrees, and lands riding fakie. Of course,
it may also be performed switchstance by riding fakie and landing
riding forward.
Shifty Air
A grabless trick where the upper torso and lower body are twisted
in opposite directions and then returned to normal. Usually the
front leg is boned.
Shovel
The lifted or upward curved sections of a snowboard at the tip
and tail.
Sick (Slang)
An expression used to describe something exceptionally good.
Sidecut Radius
The measure (usually in cm) of the circle radius to which the
sidecut of a snowboard corresponds. A small circle or sidecut
(under 900cm) will make tighter turns than a large sidecut (over
900cm).
Sintered Base
High molecular-weight base formed by the heating and compression
of small fragments of P-tex. Sintered bases absorb and hold wax
better and are more durable than extruded bases, i.e. they are
faster.
Sketching
The act of riding along precariously and near falling.
Slob Air
The front hand grabs mute, the back leg is boned, and the board
is kept parallel with the ground.
Slopestyle Competition
A freestyle event in which the competitor rides over a series
of various kinds of jumps. He or she is then judged on the performance
of tricks and maneuvers.
Smith Grind
A lip trick where one slides with the coping perpendicular to
the snowboard, the front leg is boned, and the nose is oriented
below the coping while the tail is above. This is another skate
trick that doesn't really make sense in snowboarding.
Soft Boots
Footwear designed for use in freestyle and freeride snowboarding.
Boots are soft and pliable and allow a large range of motion while
maintaining sufficient support.
Snake
A term used to describe someone who cuts in front of you in the
lift line, or drops in front of you in the halfpipe.
Spaghetti Air
The rear hand reaches between the legs and behind the front leg
to grab the toe edge in front of the front foot while the back
leg is boned.
Speed Check
If you are approaching a jump too fast, you may need to slow down
by making quick speed check. In other words, sliding sideways
to slow down.
Spine
A snow sculpted jump which has two transitional walls coming together
to form a spine. One may air off either side and land on the other.
Spoon Nose
A nose of a snowboard which is shaped so the edges curve
up like a spoon.
Stale Egg
An eggplant with a stalefish grab. See Eggplant and Stalefish
Stalefish Air
The rear hand grabs the heel edge behind the rear leg and in between
the bindings while the rear leg is boned.
Stalemasky Air
The front hand reaches between the legs and grabs the Stalled
When a maneuver is performed such that the point of emphasis in
the maneuver is held or "stalled" for an extended period
of time. Usually the best time to take a picture.
Staircase
A series of ledges where one jumps down from one to the next.
For example, a staircase could be on a naturally occurring cliff
jump or on a manmade BoarderCross course.
Stance
The position of one's feet on the snowboard. Includes: stance
types, such as regular or goofy, and also stance specifications,
such as widths and angles.
Step-in Binding
Binding system in which no major manual adjustment is needed in
order to attach and detach the boot from the binding. You simply
"step in" and then pull a lever to "step out".
It has been developed for hard as well as soft boot binding configurations.
Stick
1. Another name for a snowboard. 2. A term used to describe making
a good landing. e.g. "He stuck a huge Method Air off of that
jump."
Stiffy Air
Any maneuver in which both legs are boned and a grab is incorporated,
i.e. Mute Stiffy.
Stinky
Riding with the legs spread open, (knees apart).
Stoked (slang)
An alternate term for the word psyched. In other words, to be
excited.
Stomp
A term used to describe making a good landing. e.g. "He stomped
that McTwist."
Stomp Pad
The no slip pad attached to the snowboard between the bindings
for aiding in getting on and off the lift with the rear foot out
of the binding.
Suitcase Air
A maneuver similar to the Method Air; only once the knees
are bent, the front hand reaches under the base of the snowboard
to grab the toe edge.
Swiss Cheese Air
The rear hand reaches between the legs behind the front leg and
grabs the heel edge in front of the front foot while the back
leg is boned.
Switchstance (Switch)
The term for performing a trick while riding fakie (backwards).
It is important to note that it's a specific term given to a maneuver
which is performed exactly like riding forwards. The only difference
is the rider is going backwards, hence the term "switched
stance". Thus, any trick may be performed switchstance. Also,
see Fakie
T
Table Top
A jump in which the take off and landing is connected by a long
flat surface. Ideally, one wants to clear the "table"
and land on the down slope.
Tail
The rear tip of the snowboard.
Tail Bonk
To hit an object with the tail of the snowboard.
Tail Grab Air
The rear hand grabs the tail of the snowboard.
Tail Poke
Any maneuver where you bone your rear leg and "poke"
the tail of the snowboard in a direction away from your body,
usually while grabbing.
Tail Slide
To slide along the ground or an object solely on the tail of the
snowboard.
Tail Tap
See Tail Bonk
Tail Wheelie
To ride solely on the tail of the snowboard with the nose in the
air.
Taipan Air
The front hand reaches behind the front foot and grabs the toe
edge between the bindings. The front knee is then bent to touch
the board tuck knee style.
360 Air (a.k.a. three)
The snowboarder rotates 360 degrees in the air and lands riding
forward. In the halfpipe, the rider approaches the wall riding
forward, rotates 360 degrees, and lands riding fakie. This trick
may also be performed by riding fakie and landing riding forwards;
in which case it is called a Caballerial. See Caballerial
Toe Edge
A snowboard has two different edges. The toe edge is the one at
which the toes rest.
Toe Overhang/Drag
If the bindings of a snowboard are mounted so that the toe hangs
off the edge, the toe may drag, catch in the snow, and cause one
to slide out while turning.
Toeside Turn
Making a turn on your toe side edge.
Transition (Tranny)
The radial curved section of a halfpipe wall between the flat
bottom and the vertical. A snowboarder pumps and rides the transition
to gain speed, to catch air, and to
land.
Traverse
To ride perpendicular to the fall line. A halfpipe rider traverses
from wall to wall in the halfpipe.
Tuck
A crouched position of low wind resistance used to attain higher
speed.
Tuck knee
A technique where one knee is bent and the ankle bent sideways
in order to touch the knee to the snowboard between the bindings.
(e.g.. Tuck Knee Indy Air).
Tweaked
1. A term used to explain the emphasis of style in a trick.
In other words, if someone "tweaked out a method" they
would grab hard and create an emphasis of the maneuver such that
their ankles or other joints may appear bent or twisted to a maximum
degree. 2. A term used to describe an injury. i.e. "He
tweaked his ankle." 3. Someone who isn't quite right,
"He is seriously tweaked."
Twin Tip
A snowboard which has both nose and tail shaped identically. The
board is meant to ride the same both
ways.
V
Vertical
(Vert)
The vertical top portion of a wall in a halfpipe.......which allows
the snowboarder to fly straight up into the air; and not out of
the pipe....or into the pipe.
W
Wack
Something that is not good. e.g. "It's pretty wack that my
board broke in half."
Wall
The wall of a halfpipe is comprised of a transition and a vertical
section.
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